Image via Respawn

This time of twelvemonth, video game publishers and analysts are reporting the final batches of data from 2022 — Square Enix was just touting the success of Final Fantasy Fourteen in its yearly earnings study. In fact, it's subscriptions similar that, along with DLC and microtransactions, that made upwardly the bulk of revenue for the gaming manufacture last twelvemonth.

The stat comes from Mat Piscatella, executive managing director of the NPD Grouping. Piscatella tweeted that "DLC, [microtransactions, and] subscription[s] accounted for just shy of 60% of non-mobile video game content spending in the US in 2022." This is partially due to the effects of the ongoing coronavirus pandemic, as it led to more games being delayed beyond 2022. Even so, spending in these areas had been a rising tendency before the pandemic. "In 2022 this figure was well under half," Piscatella added. That would mean something of a x% increment in sales in these areas over the last 5 to six six years. This is all co-ordinate to the NPD Grouping's Q4 market report.

As Piscatella points out, this could pb to even more than of a focus on these revenue streams from gaming developers and publishers in the future. We're non too far out from the next DLC expansion for Destiny 2, in fact. The Witch Queen launches on February 22.